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Artificial Intelligence and Playable Media

- 164 Pages
Published: 02/09/2022

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- Centers artificial intelligence as a pathway for media studies students, scholars and practitioners to navigate the broad terrain of software practice.
- Examines the impact of software on everyday life as it traces the industrial development and migrations of AI and the connectedness of play to broader cultural, social and economic forces.
- Connects history and theory to practice through a number of illustrative, culturally relevant media objects and case studies that will be familiar and engaging to many students.
- With its focus on applied artificial intelligence in popular and public culture, it bridges the fields of software studies, science and technology studies, and video game studies.