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Gaming the Past: Using Video Games to Teach Secondary History

- 196 Pages
Published: 11/11/2022

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  • Summary
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  • The author is a leading expert on teaching history with games and on historical games studies
  • It offers very practical and specific suggestions and insights
  • It includes a number of templates for worskheets, analytical questions and rubrics
  • Updated and added talking points for the value of historical video games in education for colleagues, administrators, parents, and students
  • A new cutting-edge exploration of the features of historical games including the author's Historical Problem Space framework for historical game analysis.
  • Extensive discussion of how to use the Historical Problem Space framework to study games and guide students in game analysis.
  • A new cutting-edge investigation of the main genres of historical games and how those genres address history and academic history content
  • Revised and expanded updated lesson and unit structures, for introducing students to historical games through video clips, whole class play, and individual gameplay
  • Revised and expanded activities and assessments using current games as examples
  • A fully updated appendix with a current list of most available history games and the academic standards they address