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Real Time Visual Effects for the Technical Artist

- 390 Pages
Published: 21/03/2022

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  • Introduces the reader to the technical aspects of real-time visual effects.
  • Built upon a career of over twenty years in the feature film visual effects and the real-time video game industries and tested on graduate and undergraduate students.
  • Explores all real-time visual effects in four categories: in-camera effects, in-material effects, simulations and particles.